Fantasy cricket looks like squad selection; the verdict rests on the captain rule and contest types, not on player knowledge.
Picking eleven players is the easy part. The hard part is picking a captain whose expected points beat the field, choosing a contest type that matches the variance the squad can carry, and reading the multiplier before lock. This route walks the three decisions.
The eleven-player squad and the credit cap
The mechanic reads in three lines: pick 11, stay under the credit cap, name a captain and vice-captain. The credit cap forces a tradeoff between star players and balance; the captain rule multiplies the points of one player.
- Pick 11 players from the fixture squad list, respecting role limits (batsman, bowler, all-rounder, wicket-keeper).
- Stay under the published credit cap. The cap is visible on the squad screen.
- Name captain and vice-captain from the 11. Multipliers apply after lock.
What the captain multiplier does
The captain's points are multiplied by the published multiplier, typically 2x. The vice-captain's points are multiplied, typically 1.5x. The exact value sits inside the contest card on the live app; the editorial site does not pin a number that varies by contest.
Captain
The captain's points are multiplied by the published captain multiplier, typically 2x. The multiplier is visible on the contest card before lock.
Vice-captain
The vice-captain's points are multiplied by the published vice multiplier, typically 1.5x. The vice-captain is the captain's fallback if the captain does not play.
Four contest types and the variance each one carries
Four contest types carry the fixture. The variance of each one is different; pick the contest type that matches the squad you have built, not the prize pool.
| Contest type | Variance shape | When to use |
|---|---|---|
| Head-to-head | Low variance, single opponent. | Conservative squad with a strong captain pick. |
| Small league | Medium variance, up to 10 opponents. | Balanced squad, contest size matches squad depth. |
| Grand league | High variance, large field. | Differential squad with non-obvious captain picks. |
| Practice contest | Zero variance, free entry. | First-time selection, scoring rule practice. |
What the scoring rule actually rewards
The scoring rule sits inside the contest card on the live app. Common factors include runs, boundaries, wickets, dot balls and strike rate. The rule varies by contest; the editorial site does not pin a number that varies per fixture.
- Runs and boundaries drive batsman points.
- Wickets and dot balls drive bowler points.
- Strike rate is a modifier on batsman scoring.
- Economy is a modifier on bowler scoring.
When the squad locks and what that means
The squad locks at the match start time. Late changes are not possible once the lock fires. The captain and vice-captain picks are also locked at this point.
- Lock time is published on the contest card before entry.
- Squad edits are not possible after lock.
- Captain and vice-captain swaps are not possible after lock.
- The live scorecard begins tracking once the match starts.
Three passes through the contest card
A contest card answers three questions. Read them in order before you enter.
- Read the captain and vice-captain multiplier values. They are the biggest swing factor.
- Read the scoring rule summary. Different contests reward different skills.
- Read the entry fee and contest size. The size tells you the variance.
Four mistakes first-timers make on fantasy cricket
The mistakes below come from a single reading of the contest card. None of them are unique to fantasy cricket; all of them are repeatable.
- Picking the obvious captain. The field already assumes the obvious pick; the edge comes from a non-obvious vice-captain.
- Ignoring the credit cap. The cap forces a tradeoff; using all stars leaves no bench strength.
- Joining the largest league without a differential squad. Variance punishes balanced squads in large fields.
- Missing the lock time. Edits after lock are not possible.
What the live scorecard exposes
Once the match starts, the live scorecard tracks each squad pick in real time. Captain picks carry the multiplier through to the final tally. The scorecard updates as the innings progress; the editorial site does not reproduce the live scorecard.
- Per-pick points update as the innings progresses.
- Captain and vice-captain multipliers apply after lock, not at lock.
- The final tally settles when the match ends and any verification window closes.
Four routes that complete the fantasy reading
The fantasy cricket route is the cricket-specific deep read. The routes below carry the wider fantasy lane and the install guide.
Six questions readers ask about fantasy cricket
How many players in a fantasy cricket squad?
An 11-player squad within the credit cap. Captain and vice-captain are picked from the 11.
What does the captain multiplier do?
The captain's points are multiplied by the published multiplier, typically 2x. The exact multiplier is in the contest card.
What does the vice-captain multiplier do?
The vice-captain's points are multiplied, typically 1.5x. The exact multiplier is in the contest card.
What contest types exist?
Head-to-head, small league, grand league and practice contest. Entry fees scale with the contest size.
Where does the scoring rule live?
The scoring rule sits inside the contest card on the live app. The editorial site does not pin a number that varies by contest.
When does the squad lock?
The squad locks at the match start time. Late changes are not possible once the lock fires.
Two questions the editorial route leaves open
Two questions sit outside the editorial site's reach: live scorecard mechanics and per-fixture captain odds. The route treats both as live fields.
- The exact captain and vice-captain multiplier per contest is in the live app; the editorial site does not pin a number.
- The exact scoring rule per contest is in the live app; the editorial site does not reproduce it.